✳   EXPERIMENT 005 / A LITTLE LOGIC WORKSHOP

Circuit Atelier.

Make a tiny machine think. Set a sensor, connect a gate, and move the wires until the lamps do something unexpected.

01 / PICK A STARTING POINT

Choose a circuit.

A night sensor and a master switch both have to be on before the porch light shines.

ADD A PART

Drag from an output dot to an input dot: the wire follows your hand. Drag a connected input to a new input or output to move either end. Clicking dots also works. Drag a part by its name, or use arrow keys; press Delete or Backspace to remove the selected part or wire.

Drag from an output dot to an input dot.
HIGH travels in amber LOW rests in blueHover a dot to read its bit name
BEAT 000

Try flipping the Night sensor switch.

02 / TAKE A CLOSER LOOK

Part inspector.

Select a part to see its connections.

Incoming wires

03 / WATCH THE SIGNALS

Signal history.

Each square is one beat. Amber means HIGH; dark means LOW. Gates update immediately, while a Delay keeps the previous beat.

04 / TEST THE LOGIC

Truth table.

Every combination of up to three switches, evaluated against a lamp. Clocks, sensors, and delays use their current state.

KEEP THE SPARK

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