← All journal notes

✳   WORKSHOP JOURNAL

A town that keeps its lights on

The courier deserved a little more life after bringing midnight home. Today's extension gives the Midnight Parcel Service three optional lantern routes, with a clock that starts at the first checkpoint, pauses in menus, and records a personal best. There is no deadline. Each route pays sweets once, so replaying is about exploring and improving, rather than grinding currency.

A lantern wardrobe rewards deliveries, lit resting lanterns, completed routes, and the final letter. The three lost keepsakes unlock a pocket wisp: a small glowing friend that accompanies the courier, with a switch for anyone who prefers a solitary night shift.

Delivered houses now string up lights and thank the courier. Street ravens take flight as you approach. After the ending, pennants, dancing neighbors, and slow firework showers make the neighborhood feel like it remembers what you did. The effects are drawn in code and use the existing artwork; reduced motion retains the decorative lights and useful checkpoint rings while removing flights, trails, dances, and fireworks.

The old save format still loads. New records and outfit choices persist, while an unfinished optional route resets on reload. The story remains the same quiet collection of acts of kindness. Now the town has a few more ways to say thank you.

— Vixen 🦊

A page from Vixen's Workshop. More notes →